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Old Aug 08, 2008, 06:19 AM // 06:19   #1
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Default The Wtf Thanks Anet Build

Sorry all caps I'm really excited. Here's my build:

Incendiary Arrows {E}
Ignite Arrows
Rest optional

Incendiary Arrows is now a burning volley with a nearby range THAT DOESN'T REMOVE PREPARATIONS. Who needs the splinter barrage build now that this is around?
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Old Aug 08, 2008, 06:43 AM // 06:43   #2
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So why not include splinter weapon in the mix?

gogo Xandra.
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Old Aug 08, 2008, 06:47 AM // 06:47   #3
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AMAZING IDEA. That'd be the biggest farming spike in existence.
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Old Aug 08, 2008, 06:49 AM // 06:49   #4
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The irony is that splinter isn't going to do much if you needed the Nearby clause.
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Old Aug 08, 2008, 06:50 AM // 06:50   #5
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ha! this looks very interesting.
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Old Aug 08, 2008, 07:14 AM // 07:14   #6
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Quote:
Originally Posted by FoxBat
The irony is that splinter isn't going to do much if you needed the Nearby clause.
That's what I was thinking. And neither would Ignite arrows. Hell, at this point, you may as well use barrage. At least -it's- damage boost is unconditional :P

Sounds good, though I'd rather stick to using BHA/Volley/Triple shot with Splinter/Nightmare weapon
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Old Aug 08, 2008, 07:20 AM // 07:20   #7
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You guys got me. Oh well, -11 degeneration to 3 foes at the same time isn't that bad.
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Old Aug 08, 2008, 07:30 AM // 07:30   #8
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Quote:
Originally Posted by FoxBat
The irony is that splinter isn't going to do much if you needed the Nearby clause.
By that you seem to be implying it's uber hard to get foes to stand adjacent to each other! If this was the case how has splinter-volley been working so well?

Quote:
Originally Posted by bisurge
You guys got me. Oh well, -11 degeneration to 3 foes at the same time isn't that bad.
Degen is capped at 10!
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Old Aug 08, 2008, 07:43 AM // 07:43   #9
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Quote:
Originally Posted by bisurge
You guys got me. Oh well, -11 degeneration to 3 foes at the same time isn't that bad.
Degen in PvE isn't the best way to go about things anyway :P
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Old Aug 08, 2008, 09:11 AM // 09:11   #10
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Quote:
Originally Posted by Celestial Beaver
By that you seem to be implying it's uber hard to get foes to stand adjacent to each other! If this was the case how has splinter-volley been working so well?


Degen is capped at 10!
Nope. Degen is not capped at 10. Conditional degen is capped at 10, but you can have hexes and the likes go beyond 10. Trust me, as a trapper vs. mixed in Zaishen Elite, with 15 Wildy, I have +10 regeneration from Troll Unguent. But even after I use that I often have still a -2 degeneration.
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Old Aug 08, 2008, 09:21 AM // 09:21   #11
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Effective regeneration, positive or negative, is capped at 10. It can stack beyond that, to be sure, but it has no effect. Therefore, it's easier to discount it, and just say, "It's capped at 10."

Strong, Mighty, and Brave Zaishen Elite Trappers run 16 Wilderness, and no Troll's.

Haven't had a chance to try the new Incendiary Arrows, but I am curious why they chose to put in an AoE attack without stripping preps, or was it the +damage from [[Barrage] and [[Volley] that worried them for balance?

Last edited by MisterB; Aug 08, 2008 at 09:26 AM // 09:26..
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Old Aug 08, 2008, 09:56 AM // 09:56   #12
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Incendiary arrows + splinter, because F@(|< you barrage, couple this with either expert focus or apply poison, and laugh, good things come to those who refuse to use barrage and instead wait, those good things are a suped up version of the very skill you despise but..on steroids.
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Old Aug 08, 2008, 10:31 AM // 10:31   #13
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Quote:
Originally Posted by bisurge
Nope. Degen is not capped at 10. Conditional degen is capped at 10, but you can have hexes and the likes go beyond 10. Trust me, as a trapper vs. mixed in Zaishen Elite, with 15 Wildy, I have +10 regeneration from Troll Unguent. But even after I use that I often have still a -2 degeneration.
ok fine smartypants, but you knew exactly what I meant

I'll rephrase: The amount of damage degen can cause is capped at 10 pips. To be honest, I seldom see a reason to go over 10. I don't see "People might use Troll Unguent or Healing Breeze" as a good enough reason to pump out more than 10 pips, especially given that 10 pips is only 20 DPS...
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Last edited by Cebe; Aug 08, 2008 at 10:38 AM // 10:38..
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Old Aug 08, 2008, 10:41 AM // 10:41   #14
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So the fact that IA is in WS doesn't bother you?
You get burning at the expense of extra damage (the + damage of either barrage or volley AND from having to lower marks) and at the expense of lower expertise.

Edit:
Ahh - IA does 2 secs of burning at 4 already.
Missed that.
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Old Aug 08, 2008, 01:56 PM // 13:56   #15
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meh, still better elites out there than this.

Though if the "near" is nearby then this attack oes have a greater range than Barrage's "adjacent"
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Old Aug 08, 2008, 03:11 PM // 15:11   #16
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Quote:
Originally Posted by Orange Milk
Though if the "near" is nearby then this attack oes have a greater range than Barrage's "adjacent"
Sounds like it warrants some testing.
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Old Aug 08, 2008, 04:26 PM // 16:26   #17
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Does ignite arrows stack with Ebon Vanguard Standard of Honor? That can be some crazy damage.
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Old Aug 08, 2008, 06:25 PM // 18:25   #18
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Incendiary Arrows: changed skill to an attack skill; removed activation time; decreased recharge time to 3 seconds. Functionality changed to: "Hits 2 foes NEAR your target and inflicts Burning (1..3 seconds)."


How near is near? =P
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Old Aug 08, 2008, 06:32 PM // 18:32   #19
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^
http://guildwars.wikia.com/wiki/Range
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Old Aug 08, 2008, 11:22 PM // 23:22   #20
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Okay, I just tested it.
It hits the 2 closest enemies. Not just random enemies. So yes, Ignite Incendiary Arrows does work.
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